Originally Posted by
kpatz
Advanced Logic would explain your bogey-lock tone behavior.
As for ghosting, there are two "types" (can't think of a better term). One "type", which has existed as far back as the 1.7 I used to have, causes a 2nd, weak Ka bogey to appear during a strong K or Ka encounter. This ghosting is minor and only occurs when you're near the threat, and is probably caused by input overload. The second "type" only occurred with POP units and was usually on the same band as the original threat. In other words, 1 K signal would show 2 or more K bogeys. I'm guessing it's this second type that they fixed in 3.826.
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